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Anton Feirer

Graphics + Multimedia

About

Hello, I'm Anton Feirer but my friends just call me Toni. I was born in 1998 and currently live in Vienna, Austria. I am a graphic- and webdesigner and eager to establish myself in the field.

Carreer

Since October 2022 I'm part of the graphic design team at agentur mediadrei GmbH and constantly learning to further improve my skills.


I am proficient in many programs, as You can see in this portfolio, and determined to keep learning more. Feel free to look around and get in touch at any time in any way You prefer. All contact data is just two clicks below :)

Education

I finished a four-semester college in the specialization area of multimedia at the Graphische in Vienna in 2021 for a total of seven years of schooling in the field.

The year before, until July 2019 I attended community service at the Lebenshilfe which taught me at least as much as my education.

In 2018 I completed a five-year high school in graphic design, also at the Graphische.

Programs


This is a list of programs and tools I learned. Click on an icon for more info.

Contact

EMail

anton.feirer@gmx.at (business)
niley.x@gmail.com (private)

Phone

+43 660 32 444 25
(also WhatsApp)

Address

Hernstorferstr. 14/14,
1140 Wien, AUT

Social

Anton Feirer on YouTube
Discord: Toni (xniley)

Favorites

Outdoors

Archery, Skiing, Climbing, Hiking and simply taking walks or enjoying gardens.

Museums

Tiergarten Schönbrunn, Kunsthistorisches Museum, Haus der Musik, Technisches Museum, Haus des Meeres, Naturhistorisches Museum, all in Vienna

Music

Orchestral / Film Music, House, Chillstep, Dubstep, DnB, Synthwave, Rock, Metal and many others.

Games

Chess, Pathfinder, Age of Mythology, Minecraft, Deep Rock Galactic and a few more.
Find me on Steam: ID 76561198212962532.

Vector Graphics

Infinity Lane, 2021: Album cover design series for a band. The style was set to be geometrical and minimalistic, while creating tension between the elements. A total of six artworks were created.

Timing, 2015: Vector Image of a rosegold watch, created with the grid-tool.

Shadowrose and Friends, 2016: Vector image, created as an art commission.

MineRoom, 2016: Complete logo and guidance system for a students' dormitory in Leoben, Austria. Apart from the logo, this project consists of more than 20 pictograms, different glass film patterns, layouts for room numbers, information texts and more. The passive-house has won several important prices for austrian architecture and even abroad.
See also: Overview pdf (german)Mineroom Leoben - Video (german)
The Architects' WebsiteThe Builder's Website

My Beam, 2016: Art commission. Also check out this video to get an insight into the creation process.

Photoshop

Dissonance, 2020: A series of artworks created to fit the artist Karma Fields' musical dissonance. A combination of different digital and analogue techniques was used for the creation of six different images.

Joints, 2020: Digital mashup, composition exercise.

Life Helpers, 2016: Animated pixel-logo for a deviantart-group. Right: original size.

Minecraft Skins, 2015 - 2019: Selection of pixelart examples. Also check out this video to get an insight into the creation process for one of them.

Animal morph, 2014.

Editorial

Flüsterbraut, 2020: Covers designed for the two parts of a fantasy romance. The special focus for this projects was a slightly worn and rough surface look.

WOOFER, 2017: Cover design examples.

WOOFER, 2017: Page examples for list of contents, article opener, article page and merch page.

Tour posters, 2016: On flyers, these images would cover the front page.

Tour flyers, 2019: The front page would be covered by the poster layouts.

Animation + Workflow

Controller, 2021: 3d-Animated Object, created in Cinema 4D. Effects and background added in After Effects.

My Beam, 2016: Workflow video of a vector image creation in Photoshop.

Hush the Storms Away, 2020: Lyric video, effects and expression exercise, created in After Effects.

Schemes, 2019: Short animation for light study purpose, made in Animate.

When Our Eyes Meet, 2019: Animated music video for a track, created from two other pieces in Audacity.

Webdesign

"Dropper", 2020: Css-programmed game where you need to steer your player through holes and collect powerups while falling down.
Link: Dropper.

"Summer", 2017: My first try on 3D animation in css. A "tree" in the design of Minecraft-blocks with leaves blowing all around. Of course this site here right now is far more advanced.
Link: Summer.

Keep it clean: I always keep my code organized and I can create commented versions to teach others or make it easier to find sections.

My very first website, 2016: I tried to imitate the look of Nick Kaelar's website (www.varien.io) which has a completely different look by now. Credit to him for the content, I do not own the images on that page!

"Solopong", 2020: Css-programmed game where you need to hit the ball to keep it from touching the floor. The code is very simple and completely commented start to end so it's perfect for learning or teaching javascript.
Link: Solopong.

3D

Low Poly, 2020: Models, created as practice in Cinema 4D.

Lego, 2017: Model of a stall where customers can play and build.

A number of Minecraft-potions, how they could look in 3D, 2016.

"Curview", 2016: Model of a bar at night. Apart from the literal meaning, the name also plays with the look oft the bar itself.

Photography

A number of glasses at a party, 2016.
A bird, searching for insects, 2015.

Lizards, relaxing on a tree at the aqua zoo of Vienna, 2019.
A flower and a wasp in a botanical garden in Scotland, 2016.

A cat on the streets of Scotland, 2016.
The "Telefonica" transmitting mast in the middle of Barcelona, 2015.

The "Eternal Flame" at the Arc de Triomphe in Paris, 2014.
Macro photography of a water drop on a 1-Cent piece, 2017.

Socks, 2020: Photography, experimenting with light and perspective for an erotic touch.